Spell
FieldCrystolic Potential
Archetype:
Crystron
View:
3743
All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn.
Crystolic Potential — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 42 · Deck: 45 · Meta: provisional
- Primary role: Utility · Secondary: Extender
Why it scores here
The card's real value is a once-per-turn End Phase draw that scales with Crystron Synchro Summons made that turn, so it converts a Crystron board into cards, not into board presence. Its 34-deck presence and 73.5% Crystron share earn only the accessibility and deck-fit points, because guardrail 3 says frequency is not power. The 300 ATK/DEF buff, a Field Spell that is not a material body, and the archetype lock add nothing to the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Run in 34 of 34 sampled decks at 1.47 average copies, but no combo starter or searched data exists, so access is inferred from deck counts (observed). |
| Combo & Conversion | 55 | The draw count depends on Crystron Synchro Summons this turn, a text-based condition with no recorded combo boards to confirm the conversion rate (inferred). |
| Resource Economy | 65 | The End Phase draw is repeatable card advantage whenever Synchro Summons happen, capped at once per turn, so it nets cards in a supporting role (verified). |
| Effect & Interaction | 10 | The card has no negation, removal, or disruption clause, only a passive stat buff (verified). |
| Material Utility | 5 | A Field Spell is never a material body, and the ATK/DEF buff does not create material value, so this axis stays near zero (verified). |
| Resilience & Flexibility | 40 | It stays on the field across turns, but a single Field Spell destruction removes the draw engine and no redundancy is supplied (inferred). |
| Deck-Building Efficiency | 45 | It occupies one slot and is useful only in Crystron builds, a mild archetype restriction rather than a garnet, and extra copies are redundant while one is face-up (inferred). |
Calculation
Weight profile: Utility default profile (no clean primary role); no secondary blend applied, Extender noted only as secondary. Intrinsic ≈ 42, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- End Phase draw converts Synchro Summons into cards, once per turn (verified)
- Stays on the field across turns, so the draw repeats while it remains face-up (inferred)
- Present in 34 of 34 sampled decks as a main-deck card (observed)
Weaknesses
- Draw count is capped by Crystron Synchro Summons made that turn, so it draws nothing without them (verified)
- Only useful in Crystron-based builds, so it has no value outside its archetype (observed)
- Once-per-turn limit: one draw event per turn at most (verified)
- Extra copies are dead while one Field Spell is face-up, which supports a single copy (inferred)
- Adds nothing as material or board presence; the 300 ATK/DEF buff earns no points (inferred)
Counters / choke points
- Field Spell destruction or replacement, which removes the draw engine (inferred)
- Interrupting the Crystron Synchro Summon chain before the End Phase, which lowers the draw count (inferred)
Best use
Field Spell End Phase draw engine in Synchro-heavy Crystron builds. Decks: Crystron. Suggested copies: 1.
Evidence & gaps
- Verified: All Crystron monsters you control gain 300 ATK and DEF (card text); Once per turn, during the End Phase, draw cards equal to the number of Crystron Synchro Monsters you Synchro Summoned this turn (card text); 34 of 34 sampled decks run it in the main deck at 1.47 average copies (deck stat)
- Observed: 73.5% of sampled decks are Crystron-archetype (25 of 34); Top partners are Crystron Synchro monsters in 76 to 100% of decks (deck stat); Gameplay type 7 accounts for 85.3% of sampled decks (deck stat)
- Inferred: Draw engine value depends on the number of Crystron Synchro Summons per turn, a text-based condition with no combo data; Field Spell replacement limits useful copies to one face-up at a time; Field-zone removal would end the draw engine
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) so archetype inclusion is inferred from the deck sample only no banlist token, assumed 3 copies (unlimited) legal copies is empty for every format format ids (7, 6, 4) are unlabeled no top_card ranking data supplied no average starter count, so DeckResilience is estimated






